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 Grass Style Jutsu's

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Dragula
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Dragula


Posts : 79
Join date : 2008-08-03

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PostSubject: Grass Style Jutsu's   Grass Style Jutsu's Icon_minitimeSun Aug 03, 2008 7:20 pm

Grass Village Academy Jutsu

- Wood Element; Artificial Lawn Skill [Mokuton; Jinkoushiba no Jutsu]
After transferring chakra to specially prepared grass seeds, the user throws the seeds on the ground. The seeds utilize the chakra given to them to rapidly grow into a field of grass. The grass does take a short time to grow (2 posts) and is, unfortunately, short lived. The grass will die after several minutes (5 posts) if placed on decent soil, but if placed on terrain not normally capable of sustaining it, such as rocks, the grass will only last a few minutes (3 posts).
Requirements: Stats 50 or above
Cost: 50 Chakra

- Wood Element; Seed Growth Skill [Mokuton; Shyushi Kasei no Jutsu]
By converting chakra into the power of life, the user can use it to accelerate growth in all plants. Not a particularly hard jutsu or a useful one by itself since this only causes the plant to grow in a natural way, this jutsu acts as the basis for most other nature jutsu.
Requirements: Stats 50 or above
Cost: 100 Chakra

Genin Jutsu

- Exploding Poisonous Clone Skill [Bukaretsu Youdoku Bunshin no Jutsu]
By infusing the leaves or petals of poisonous plants into the Grass Clone, the user turns the normally mundane clone into a trap. When the clone is defeated, it will burst open and release a cloud of poisonous gas able to cause slight nausea, hallucinations or blurry vision for a short period of time (2 posts). Used in conjunction with Kusa Bunshin no Jutsu.
Requirements: Stats 1000 or above
Cost:100 Chakra per clone

- Grass Clone Skill [Kusa Bunshin no Jutsu]
This jutsu creates a clone of the user from nearby grass or plants. Mainly used as a decoy, the clones created are incapable of causing a noticeable amount of physical damage.
Requirements: Stats 1000 or above
Cost: 200 Chakra for first, 100 for everyone after in the same post.

- Grass Spike Rising [Kusa Kasui Tachinoboru]
By focusing a large amount of chakra into a few blades of grass, the user is capable of causing those blades of grass to harden and suddenly grow, piercing their victim. One blade of grass per rank (2 at chuunin, 3 at ANBU, ect) is capable of being manipulated.
Requirements: Stats 1000 or above
Cost: 350 Chakra
Damage:500 damage per spike

- Grass Thorns Skill [Kusa Ihara no Jutsu]
By sending a strong wave of chakra through the ground, the user is able to strengthen, stiffen, and sharpen grass within a small area, turning a field of grass into a field of needles. Although the grass is will harm ally and foe alike, the user is capable of flattening certain areas to allow him and allies to move around. Lasts three posts
Requirements: Stats 1000 or above
Cost: 250 Chakra, -150 opponent mob
Damage:400 per post of touching

- Wood Element; Plant Evolution Skill [Mokuton; Kusaki Shinka no Jutsu]
By using the same chakra of life, the user is able to transform plants and evolve them into weapons. A blade of grass can become like a needle, a branch can become a long bo staff. When no plants are around, Grass Shinobi will usually grow their own with Shyushi Kasei by using seeds. Although transformed, the weapons created by this jutsu are still plants.
Requirements: Stats 1000 or above
Cost: 300 Chakra +150 dmg to attacks

- Wood Element; Seed Entangle [Mokuton; Shyushi Karamari]
By hyper-accelerating the growth rate of a seed, a user will concentrate the chakra into the seed and shoot it at a target. Once the seed hits something, regardless of who or what that is, the seed soon unravels and many vines wrap around the target's arms and legs, thus restricting their movement greatly. Vines die off after three posts. Genins can use once per battle, Chunnins can use twice, Jounins can use three times, ANBU can use four times, Kages can use five times. Cannot be used more than once in a row.
Requirements: Stats 1000 or above
Cost: 250 Chakra
Effect: 700 damage and the foe cannot move 1 post

Chuunin Jutsu

- Grass Chains Skill [Kusa Kusari no Jutsu]
A variation of the Seed Growth Skill, this jutsu causes the grass below an opponent’s feet to rapidly grow and wrap around the victim’s hands and feet, binding them.
Requirements: Stats 4000 or above
Cost: 500 Chakra(lasts two turns)

- Storm of Grass Needles [Kusa Hari no Arashi]
After using the Grass Thorns Skill to harden the grass into needles, the user sends another wave of chakra into the ground. This one causes the needles to instantly fly up to hit an opponent. Unfortunately, all the needles are shot in the same direction.
Requirements: Stats 4000 or above
Cost: 600 Chakra
Damage:1000

- Thorn Armor [Ihara no Yoroi]
Combining the basic principles of the Shyushi Kasei and Shyushi Karamari, the ninja is able to make vines coil around his own body. When this step is done, he channels chakra into the plants around him and uses a variation of Kusa Ihara, thus forming converting these harmless creepers into thorns. This jutsu is designed to deter opponents from getting too close, provides a mild defense against weak taijutsu attacks, and will bruise. The vines die after five posts.
Requirements: Stats 4000 or above
Cost: 1000 Chakra
Effect: 900 damage if touched

- Wood Element; Burial [Mokuton; Mousai]
After the user places a seed in the ground and infuses a large amount of chakra into it, the seed bursts open and a group of roots quickly make their way to their intended target and spring up from the ground. The roots entangle around their victim’s legs and slowly begin dragging them below ground over the course of about 20 seconds (3 posts).
Requirements: Stats 4000 or above
Cost: 700 Chakra
Effect: foe cannot move for 3 turns and suffers 1500 damage

Jounin Jutsu

- Entwined Roots Skill [Bankon no Jutsu]
By planting a seed in the ground and infusing it with chakra, the user causes roots to burst from the ground below an opponent and entangle him or her. The roots are hardened with chakra, making them harder to break then normal..
Requirements: Stats 7000 or above
Cost:1000 Chakra
Effect: foe cannot move for 2 turns and deals 900 damage

- Wood Element; Forest of Thorns [Wood Element; Ihara Mori]
By using a seed and large amounts of chakra, the user grows a small forest of thorny vines in the immediate area. The vines appear and grow almost instantly, impaling and wrapping around anything they can. This attack usually takes around 15 seconds for a forest to be fully grown and stopped, during this time the user cannot remove his hands from the ground or the jutsu will immediately end.
Requirements: Stats 7000 or above
Cost:3000 Chakra
Effect: the foe becomes entangled for 3 turns and suffers 1000 damage per turn

- Wood Element; Root of Evil [Mokuton; Kakon]
Although this jutsu uses the same principle as the Entwined Roots Skill, the Kakon’s aim is quite different. While the previous version consisted of chains which bound the enemy, this one was designed especially for killing purposes. More potent, the Kakon jutsu makes similar roots sprout from the ground, but this time their ends are made sharp like spears, aimed at impaling the enemy. If the attack fails, the user can even make the root revert back to its original form and bind the enemy. Must know Entwined Roots Skill
Requirements: Stats 7000 or above
Cost:2000 Chakra
Effect: deals 6000 damage or binds the foe for 3 turns and causes 2000 damage

- Thorn Clone Skill [Ihara Bunshin no Jutsu]
The user creates a large amount of thorny vines that assemble themselves into a humanoid form that then is transformed using a variation of henge no jutsu to look like the user. The clones aren’t particularly powerful, but they are a walking trap. If the clones touch something (whether they attack or are attacked) they immediately break down into their base vines, which lash out and grab the person.
Requirements: Stats 7000 or above
Cost: 3000 Chakra
Effect: if touched the foe is binded for 1 turn and take 700 damage

- Living Armor of Thorns [Ihara no Ikimono Yoroi]
After causing a seed to grow at an incredible rate with chakra, the newly created vines and roots wrap around the user and act like armor. Although armor, the thorny vines lash out and attempt to entangle anything that dares to approach them.
Requirements: Stats 7000 or above
Cost: 2500 Chakra
Effect: if caught the foe is trapt for 2 turns and takes 4000 damage

- Nature’s Fury [Moui no Daishizen]
By hyper-accelerating the growth of a particular seed, one granted to only the most devote and elite of the Grass by the kage, it can be transformed into a wild plant life that moves and attacks on its own will. This particular creation, technically not a summon, is an automaton consisting of grizzled tree bark, razor sharp leaf blades, various type of vines, and spongy growths. Its form can only be described as “humanoid.” Only one can be created at a time, since no shinobi thus far, not even a Kusakage, has been documented to control more then one. The Creature Dies after 7 posts.
Requirements: Stats 7000 or above
Cost:2000 Chakra
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